About
Introduction
My name is Stefan. After hours I tinker with a pirate game, build with bricks, and post notes here about whatever I managed to push forward. Sometimes it is a piece of code, sometimes LEGO photos, sometimes a post about how something was supposed to be simple and, of course, was not.
The pirate game
I am making my own pirate game. Slowly, after hours, but seriously.
The starting point was Seafight, an old action MMO. I liked its simple loop: sail out, collect shiny things, fight a bit, buy new cannons. A ship, a map, and a few players on the horizon were enough for hours to suddenly disappear.
Sea Dogs also stole a lot of my childhood. That was a different story: sailing from port to port, story, boarding actions, and that raw mood of an old pirate adventure. That game stayed firmly in my head.
I also spent a lot of time with Tropico 2: Pirate Cove. There, pirates were shown from another angle. The island, the crew, the economy, kidnappings, the whole backstage of that fun. I liked that the atmosphere did not end with ship battles; you still had to manage the base and the people who were supposed to work for it.
I do not want to make copies of those games. I am trying more to pull out what was best in them: the sea mood, ship progression, combat, exploration, and that moment when you sail a bit farther because maybe there is something interesting beyond the screen.
What matters most to me is that the game has its own atmosphere. That it is not just a set of systems, stats, and icons, but something you want to return to in the evening and sail just a little farther.
I have been making this game for a long time. Most of the time goes into things that are barely visible later: ship behavior, hierarchical pathfinding, invisible systems. But those small details are exactly what eventually creates the game’s feeling.
Where LEGO came from
Bricks came from my childhood. Not from a huge collection of catalog sets, but from a box of old parts that could become a pirate ship, a gladiator arena, or whatever happened to be in my head at the time.
The pirate mood stayed with me the most. The captain, the monkey, a ship built from whatever was at hand. Apparently that was enough for the theme to keep coming back years later.
Today I treat LEGO and COBI more like a quiet reset after work. I build, take photos, sometimes describe a set or post a report from some brick-related place.
Why this blog exists
This blog is my public notebook. The project is moving more slowly than I expected, so at least let it leave a trace: decisions, mistakes, small wins, and things I had to do twice because the first idea was mediocre.
I do not promise a regular calendar. I publish posts when I have something to show or when I need to organize something in my head. Games, bricks, photos, sometimes technical rambling.
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Contact
Email: kontakt@brickfiction.pl